Video Gaming Might Be Good for Children

November 10, 2014

Unlocking Word Meanings
 今日の単語・フレーズ

Read the following words/expressions found in today’s article. 

1. spearhead /ˈspɪərˌhɛd/ (v.) – to lead something
Example: The company spearheaded the launch of the new video game.

2. assessment /əˈsɛs mənt/ (n.) – an evaluation or observation of something
Example: The software engineer made an assessment for the new video game he created.

3. jaunty /ˈdʒɔn ti, ˈdʒɑn-/ (adj.) – being lively or happy
Example: The kids were very jaunty when they saw the magician.

4. adverse /ædˈvɜrs, ˈæd vɜrs/ (adj.) – causing danger or harm
Example: The video game he played had an adverse effect on him.

5. vital /ˈvaɪt l/ (adj.) – being important or essential
Example: Studying is more vital than playing video games.


Article
 ニュース記事

Read the text below.
A recent study revealed that playing computer or video games for less than an hour a day helps enhance children’s mental health.

Published at the online journal Pediatrics, the study was spearheaded by Andrew Przybylski [shih-BUH L-skee], a psychologist and research fellow at the Oxford Internet Institute. It aimed to know the effects of levels of gaming among children.

Around five thousand children with ages ranging from 10–15 years old in the United Kingdom participated in the study. The researchers relied heavily on the children’s self-evaluation and not on the assessment from parents, teachers, or health professionals.

Results show that children who spent time playing computer and video games for less than one hour a day were jauntier with their lives compared with those who did not play any of the games at all. They were also reported to have better social behavior and lesser relational problems.

On the other hand, those who played for three hours or more had more adverse psychological behavior while those who played moderately had neither positive nor negative results on their psychological makeup.

However, the study did not include the reason why kids who spent less time in gaming were happier and psychologically healthier than those who spent more time in gaming.

According to the researchers, parents should try checking out the games themselves to point out what makes their children behave the way they do. He also stressed that there are far more vital factors to look into aside from the number of hours the children spent on playing computer and video games.

Viewpoint Discussion
 ディスカッションテーマ

Enjoy a discussion with your tutor.  

Discussion A

·         Do you personally believe that video or computer games can have positive effects on children? Why or why not?
·         What do you think would be the impact of the study’s findings on the video and computer gaming industry? Kindly discuss with your tutor.

Discussion B

·         Why do you think many children are attracted to video or computer games? Discuss with your tutor.
·         How would you encourage children to play video or computer games in moderation?

November 10, 2014